> Forest of True Sight > Questions & Answers Reload this Page Invincible Necro Rumor
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Old Sep 04, 2005, 02:16 PM // 14:16   #21
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This is the build ive seen the most:

16 Blood
13 Death Magic
8 Soul Reaping

Aura of the Lich {E}
Dark Aura
Blood renewal
Unholy Feast
Dark Pact
Touch of Agony
Life Siphon
Plagua touch/Sending

I hope this works for you..
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Old Sep 04, 2005, 08:43 PM // 20:43   #22
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Ok... lmao. This is BEAUTIFUL!
I figured it out!

it isn't quite invincible though... it's weak to remove enchantments as its VERY dependent on them.

But... its not what you'd expect! I'll come back and tell everyone if I really did figure it out after me and a few guildies rock the arena with it.

It really... REALLY... is not what you'd expect.
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Old Sep 05, 2005, 12:26 AM // 00:26   #23
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Quote:
Originally Posted by audioaxes
like to see how long a so called invincible necro will last against a axe warrior with balth aura cast on him
Lasted about 20 seconds before the warrior hit the floor
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Old Sep 05, 2005, 03:02 AM // 03:02   #24
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Bingo... I've looked and... I've found!

Let the doubters doubt. Personally... I think its a really clever combination of skills that may unjustly earn a nerf if alot of people start playing it.

So... all of us that know it... don't tell. Or if you do tell, don't tell to someone else who will tell. Try to keep it hush hush. It's just... too good to last.

Its about damn time necro's earned some love and power.
And not being so freakin dependent on corpses.
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Old Sep 05, 2005, 04:07 AM // 04:07   #25
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I believe the build is officially called the "27 Necro"


EDIT: and Scorpion Boys build isn't quite right.

Last edited by Carinae; Sep 05, 2005 at 04:10 AM // 04:10..
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Old Sep 05, 2005, 05:09 AM // 05:09   #26
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55 monk turned into a 55 necro using aura of lich/prot spirit and who knows what else. >.>
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Old Sep 05, 2005, 05:20 AM // 05:20   #27
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Wdo do i have to PM to get this build?
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Old Sep 05, 2005, 05:24 AM // 05:24   #28
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I'll take a stab at the skills:
Aura of Lich
Blood Renewal
Plague Touch
Life Siphon
Prot Spirit
Dark Aura
Touch Agony
Balth Spirit(?)

Stats:
13 Death (Can be lowered depending on if you use DA. Just keep AotL duration high enough.)
16 Blood
8 Prot (Higher, lower, I'm not sure it matters much.)
5 Soul Reaping (Everything spare.)

Stats/Skills are a total guess since I havn't bothered making a PvP char to toy with what works best. >.>

53 health = Dark Aura. Don't spam so much you commit suicide. Dark Aura might not be worth taking; I'll not bother testing it's practical use under such circumstances.
27 health = NO Dark Aura.

Last edited by KamikazeChicken; Sep 05, 2005 at 06:22 AM // 06:22..
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Old Sep 05, 2005, 06:19 AM // 06:19   #29
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All the more reason people should bring enchant removals, gets rid of those pesky smiters as well.
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Old Sep 05, 2005, 06:44 AM // 06:44   #30
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Actually you can spam the sacrifice spells because they are also capped by the build. Under the suggested build, all sacrifices are capped to 1 health point.

You dont need Plague Touch or Life Siphon. Blood Renewal alone is enough.

The problem with this build is ENERGY. You have to maintain AotL, PS and Blood Renewal.... and then find energy for offense.
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Old Sep 05, 2005, 07:02 AM // 07:02   #31
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Blood renewal duration and recharge are 10, so I'm one for having the extra life siphon buffer. It should be easy to maintain everything with Balth Aura and maybe essence.
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Old Sep 05, 2005, 09:20 PM // 21:20   #32
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You mean Balth Spirit? (not Balth Aura) Yea, I'm gonna try that and EB next.

I hear your point about the extra regen and LS, but Healing Breeze works better because you don't need an enemy (or corpse) to cast it.

Plague Touch is a total waste.
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Old Sep 05, 2005, 09:40 PM // 21:40   #33
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If you are talking about UW, aatxes and grasping darknesses interuppt like mad. Aura of the Lich is a 3 second cast-goodluck! =)
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Old Sep 05, 2005, 11:12 PM // 23:12   #34
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Plague touch stacks the degen/deep wound back on aatxes. Breeze wouldn't be useful because it's an extra attribute branch you'd have to waste points in.

If you're stuck without a hostile, blood renewal works well enough. It's just getting caught with bleeding when renewal ends. Gets a little iffy I'd think.
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Old Sep 05, 2005, 11:33 PM // 23:33   #35
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So it's just a variation of the 55 Monk build eh? Sounds cool, but I think the low HP ones are a bit overrated. My brother went in an all Blood Necro team into FoW, worked like a charm. Big damage, semi-spiking with Gaze, and they maintained their own HP with the life-steals.
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Old Sep 06, 2005, 02:14 AM // 02:14   #36
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Yeah, it is just a variation of 105 and 55 monks. Or at least it kinda works that way... i think the combination of AotL with prot. spirit or prot. bond is far more elegant though.
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Old Sep 06, 2005, 02:58 AM // 02:58   #37
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Quote:
Originally Posted by KamikazeChicken
Plague touch stacks the degen/deep wound back on aatxes. Breeze wouldn't be useful because it's an extra attribute branch you'd have to waste points in.

If you're stuck without a hostile, blood renewal works well enough. It's just getting caught with bleeding when renewal ends. Gets a little iffy I'd think.
Plague touch is a waste because they will give you Bleeding the next time they hit. Why waste the energy?

The build is nice because it is UTTERLY immune to damage. But very vulnerable to degen and enchantment strippers.

I think a Mo/N could do it better though because the runes work better for a Mo primary.
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Old Sep 06, 2005, 09:07 PM // 21:07   #38
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Default Necro build

can someone pm me this build please. I promiss not to tell anyone
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Old Sep 06, 2005, 09:51 PM // 21:51   #39
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Quote:
Originally Posted by Mykolas
can someone pm me this build please. I promiss not to tell anyone
Hah...were you even reading this thread? You can go and search for this build, it's not a big secret or anything. Anyhow, it's not that good. Diversion, disruption, what?
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Old Sep 06, 2005, 10:01 PM // 22:01   #40
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Quote:
Originally Posted by Carinae Dragonblood
Plague touch is a waste because they will give you Bleeding the next time they hit. Why waste the energy?

The build is nice because it is UTTERLY immune to damage. But very vulnerable to degen and enchantment strippers.

I think a Mo/N could do it better though because the runes work better for a Mo primary.
I think 5 eng for either 6 dmg/sec or 20% their max life is worth it. I couldn't really care about the bleeding the player would take, but anything to speed up kill time is vital for farming builds.

Mo/N wouldn't be nearly as effective actually using necro skills; it'd be better off just using the monk build.
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